By | Development

Release Date Announcement!

It’s been a busy month, but we’re thrilled to announce our release date of February 12th. We were hoping to have everything finished by the end of January, but we needed a little more time to make sure we give you the best experience possible at release. The biggest time sink has been getting meaningful daily dialogs written for all of the characters, and that’s the main thing we’re still finishing up. Sorry to disappoint everyone with the slight delay, but it’ll be worth it!

Read More

Final Stretch to Release!

By | Development

Final Stretch!

We’re grateful to all of you folks who have been patiently waiting for our release! We haven’t nailed down an exact date yet, but we’re in the final phase of testing and clean up, so you should expect to see us on Steam sometime later this month or in early February. Thanks for your patience and engagement throughout the development process. You are why we do what we do!

Read More

End of 2017 Update!

By | Development

Announcing Mod Support!

Customize artwork, dialogs, mails, items, crafting recipes and more using the Verdant Skies modding system! Since development started, we knew we wanted to support modding. We’re allowing users to use the same methods we used to create the content for the game to create their own content.

Read More

December Developer Update

By | Development

Making New Friends

As you build your colony on Viridis Primus, you’ll also be building relationships with your fellow colonists. Today we’ll explore some of the technical and creative tricks we use to craft the immersive narrative in Verdant Skies. We’ll also give you an update on our Steam integration progress and reveal another NPC.

Image

Read More

November Development Update

By | Development

Steam Page is Live!

Our Steam page ( http://store.steampowered.com/app/730050/Verdant_Skies/ ) is up! If you haven’t already, please visit and follow, favorite, or wishlist your copy of Verdant Skies today!

Image


Image

Eclipse Season

There may be four seasons on Earth, but there’s only two on Viridis Primus – Summer and Eclipse. No crops grow during the Eclipse season, giving you a chance to catch up with the other colonists. But don’t worry! Unlike winters on Earth, Eclipse season only lasts 5 days.


Image

New Icons

Here’s a few of our new cooking and tools icons, courtesy of Sarah Seember Huisken ( https://www.movieshouting.com/ ). There will be more to come as we continue to expand our crafting systems.

Image


Customizable Furniture

Making your house feel like a home is hard work! Now you can change the color of the wood on your furniture to suit your style. Don’t worry about the high price tag! Once you purchase a stain color you may reuse it again and again.

Image


A Curious Cave…

No mining will be happening in this cave. It’s far too small for you to squeeze inside! But a voice from the depths implores you… “bring snacks…” Can you decipher the mystery of the tiny cave to unlock a special item?

Image


Image

Introducing Skye Miller!

Despite being paid by Planetary Pioneers, Skye takes seriously her ethical responsibility to produce an unbiased narrative of the colonization of Viridis Primus. Her desire for an honest representation sometimes puts her at odds with Jade who would prefer a more positive spin on the colony’s progress.

Image


Winter Is Coming

As the cold weather moves into the Midwest, it’s the perfect time of year for game development. We’re definitely not going into hibernation over the holiday season! In fact, you can look forward to two developer updates in the month of December.

Image

October Development Update

By | Development

Image

Featured in PCGamer!

We are very happy to have been featured on PC Gamer’s website. Lauren Morton focused on one of the mechanics that makes Verdant Skies stand out in the farming life simulation genre – genetic splicing! If you haven’t checked out the piece, you should. It’s a great read!

http://www.pcgamer.com/verdant-skies-is-a-farming-sim-where-you-play-as-a-space-scientist/

Image

Image

Exterior Excellence

One thing any homeowner can tell you is that painting your house is no easy task. Thankfully, Andy’s made it a far more enjoyable experience to customize your home’s exterior in Verdant Skies. You can now change the design and color of your door, windows, as well as the texture and color of your exterior and roof.

Image

Improved Beds

The exterior of the player’s home isn’t the only decorative feature that’s received an overhaul! Our flat beds have been upgraded. The layers have been tweaked to give them a much more realistic depth. Check out the before (left) and after (right) below!

Image

Livestock Leashes!

Since adding animals to Verdant Skies our playtesters have had an overwhelming urge to treat their livestock like a pet. You asked, and we listened! Using the same awesome physics as the gardening hose, Andy created this little rope leash so that you can take your favorite friend out for a stroll.

Image

Image

Meet Miles!

As a stipulation of his contract to sponsor the colony, Miles Kelly owns the only shop on Viridis Primus. Frugal and always on the lookout for a great investment opportunity, at times he seems more concerned with profits than people. However, Miles can make anyone feel like his most important customer once they enter his shop.

Image

August Developer Update

By | Development

Verdant Skies Coming to PAX West!

It feels surreal to say that we are showing Verdant Skies at PAX West September 1-4 in Seattle, but we are! Our booth is # 7115, and we are very excited to be right across the aisle from Larian Studios on the 6th floor of the expo hall. (We’re really big fans!)

This is a huge step for us in our development process, and it is exciting as well as stressful! Depending on how our meetings go with publishers, we may finally be able to say we have a release date!

Image

Best Artwork at 2D Con 2017!

Even though most of the compliments we receive are about our very unique art style, it is always a pleasant surprise to be officially recognized. Congratulations and thanks to our very talented artist Lizzy on a much deserved win! There were a ton of awesome games at 2D Con this year, so we feel extra proud of our win for Best Artwork! Congratulations to the other winners: Pinbrawl (Best Multiplayer & Gameplay) and Newt One (Best Single Player, Soundtrack, Gameplay, and Game of the Show).

Game Development as a Science

The Verdant Skies team was back at the Science Museum of Minnesota for their Social Science: The Science of Pixar event on August 16th. Andy (@kortham), Beth (@BethKorth), Lizzy (@Pixilizi_Art), and Troy (@YellowChord) gathered some valuable feedback on our latest build. Despite a strong hesitancy to cut down any trees in game, everyone really enjoyed themselves, and a bunch of folks joined our mailing list.

Image

New Animals!

While Lizzy would love to create every art asset in game, it just isn’t possible with the sheer number of items we need illustrated. With that in mind, we reached out to local artist Deborah Garcia to bring the animals of Viridis Primus to life. We don’t know about you, but the team is absolutely in love with the little critters!

Image
Image

New Avatar Creator with Mouths and Noses

We really want our players to be able to see themselves in Verdant Skies. One of the key features that makes that possible is the avatar creation interface. Though the original interface wasn’t terrible, we think this revamp will really help folks visualize their options.

A recurring criticism of our avatars has been that they look “creepy” without anything occupying the bottom half of the face. We played around with different combinations to address this issue, and are pretty happy with the direction we’re headed. They need a little polish, but we now have mouth and nose options!

Image

Genetic Splicer Tutorial!

Many of our playtesters have loved diving into the genetic splicer to create seeds with amazing traits. However, some folks have trouble figuring out how the slider works, and how to best utilize the machine. So Andy made this handy video tutorial to explain how to get the most out of modifying your crops.

Combine two seeds of the same type to create a better hybrid!

Image

Play Verdant Skies at PAX West 2017!

We always love to meet our fans and get their feedback. If you, or someone you know is going to be at PAX, please stop by our booth and say hi!

July Developer Update

By | Development

Busy as Bees!

The last few weeks we’ve been buzzing about preparing for several showings. First up is 2D Con from August 11th to 13th at the Doubletree in Minneapolis. We will also be at the Social Science event on August 16th at the Science Museum of Minnesota. We’ve also had some longer playtests that allowed us to test content beyond the tutorial.

Image

The Relationship Journal, Badges, & More!

Andy finished programming the journal, which is an important tool to manage your relationships with the other colonists. At first, the journal only shows your current relationship status.

Image

As your relationships mature, additional options unlock. The journal is used to breakup with someone you’re dating, to ask them to marry you, or to move in together. If you’ve broken up with someone, the journal can be used to start your second chance to the relationship. As we’ve been discovering, there are a huge number of possible routes you can take through a relationship. Beth has been diligently working to ensure that all the possible events for relationship changes are covered.

Image

We have finalized a lot of technical details around how relationships will progress. We’ve decided which characters will require exclusivity, which ones don’t, and what exactly that means when it comes time for the player to settle down. Here the player has had a baby with Rosie, so they have earned a special badge that shows up alongside the relationship hearts.

Image

Player’s Log

You can track your tool upgrades and special items in the new player’s log. Tools have three different levels. Better axes and hammers use less energy and work faster. The improved hoe allows farming in different areas. The fishing spear throws faster and affects a larger area, making it easier to get multiple fish with one spear.

Crops will also be tracked in the player’s log. Certain crops can initially only be obtained and grown in specific biomes. As you progress, you may find the genetic trait that allows you to grow a crop in any biome.

Image

The log will also keep track of your progress as you collect fish and insects. Like crops, certain insects and fish are only found in one biome. You’ll have to explore far and wide to make sure you catch them all!

Map Complete

The world has finally been completely filled in! We’ll have minor tweaks and cleanup, but it’s nice to have this big task finished. The world is roughly divided into a six different areas: the town, the plains, the marsh, the mountains, the forest, and across the east river. In our testing, most players get into the marsh first, and then build the bridge for the other side of the river, but sometimes people switch that around. Although some of the mountain is available from the start, getting to most of it requires some special equipment…

Image

More Late-game Content

Andy spent a few weeks adding end game content. One of the things that our testers really would have appreciated is a way to increase their storage size. Seed storage seemed to run out first, but having extra storage in each group will be very useful! Next up in this category will be to add some mysterious content to the world…

Image

Play Verdant Skies at 2D Con 2017!

Verdant Skies is honored to be included in this year’s Indie Island at 2D Con! Come check us out August 11-13th and be some of our first beta testers!

Image

Verdant Skies June Development Update

By | Development

No summer vacation for us!

With no May update you may have thought we were taking the summer off. Nothing could be further from the truth! While many are out enjoying the summer sun, we’ve been hard at work creating content for Verdant Skies.

New Recipes, Award, and UI Art

Lizzy (@Pixilizi_Art) has been hard at work putting polish on much of the UI. She added some new vibrant colors to the old recipe icons, and created some new award icons that you may see popping up in the newly redesigned Achievements panel.

We are still considering some different approaches for the new panels. Here are mock ups showing off a couple of the possibilities we are exploring. Works still in progress!

The Science of Sound Design

The audio team for Verdant Skies presented the game at the Science Museum of Minnesota! Troy (@YellowChord) and Topher (@PhantomFreq) were asked to participate in an event called “Social Science: The Science of Pixar” and brought Verdant Skies to show attendees how sound can impact games and animation. They brought a variety of sound effects including footsteps, wood cracking, champagne bottles popping, and farts to demonstrate the effects that sound design can have on the play experience. It was easy to make switches in real time due to the software we’re using for Verdant Skies. Wwise is an audio middleware program that allows audio professionals to make detailed changes to the sound while reducing the work for the developer. Players were wowed not only by the sound and music, but the gorgeous hand-drawn art, diversity of characters, and spear fishing.

New Character!

Along with revisions to some of the events for our already announced characters, Beth (@BethKorth) finished the first few relationship events for our newest character.

Meet Skye Miller

Despite being paid by Planetary Pioneers, Skye takes seriously her ethical responsibility to produce an unbiased narrative of the colonization of Viridis Primus. Her desire for an honest representation sometimes puts her at odds with Jade who would prefer a more positive spin on the colony’s progress.

Programmer’s Corner

There’s tons of changes to report, as always! Over the last couple months, Andy (@kortham) has implemented dozens of changes. The most interesting change is that we now have cave fishing! He also improved controller support, and upgraded the AI for the NPCs so that they have more realistic wandering. To address a problem with NPC pathing, he made it so that the NPCs now favor walking on the paths, and the player will be unable to block the roads by constructing items.