Verdant Skies- New in March

New fog effects, audio, controller support!

March has been a busy month for us; we showed Verdant Skies at MinneBar, a Minnesota tech conference. We all worked really hard to make VS as polished as possible for the event. For me, that meant a lot of work into perfecting the controller support, since only XBox controllers were available at the event. We got a great team picture of myself, Beth, and Lizzy.

Marsh Fog

Scott ( @slembcke ) had some free time to help out on the project, and one of the awesome shaders he wrote adds fog to the marsh. Fog changes with the time of day and has a configurable height off the ground. It’s all drawn in the same pass as the sprites themselves, so it’s very fast. We’ve also got a nice night-time / morning fog that occurs in other areas.

Even More Interiors

Beth ( @bethkorth ) has been hard at work making interiors for the new characters. Without revealing too much about the new ones, here are a few sneak peeks.

New Sound Effects and Music

Our two audio masters have been hard at work! Troy ( @yellowchord ) has started writing adaptive music for Verdant Skies, so the outdoor music will flow and change with in-game events dynamically. Topher ( @PhantomFreq ) did a great pass through the sound effects in-game. There are a few special events like the house construction that feel much more satisfying with sound.

Improved Fishing

Spear fishing has been a big hit at testing, people say it’s a lot more exciting than waiting for a fish to bite. Topher added new sound effects to the fishing mini-game and I programmed different fish characteristics, so you can see which fish you’re going to catch.

Each region of the map has different fish. Being able to identify which fish are which is pretty handy. In this case, the little fish in the middle is a “Flying Trout”, and it’s a good one to target since it’s great for sushi- an easy to make early cooking recipe.
The fish that are easy to cook are great early-game energy boosters for players who want to get the most out of each day.

Since there are more regions, we needed more types of fish!

Meanwhile, work continues on character events, bug fixes, usability and UI improvements, and all the usual stuff.

Introducing Wyatt

Every space farming colony needs a reliable botanist, and Dr. Wyatt Jones is yours! Friendly albeit a little distant, Wyatt finds little use for small talk. However, he will be more than happy to speak at length regarding the sciences. Use his vast knowledge to aid you in your farming endeavors.

Verdant Skies Development News

It’s still February somewhere in the world

Yeah, technically it might be March now, but we’ve been so busy working on the game, posting about the news falls to the back burner. And honestly, making the game is more fun than writing blog posts anyway.
Cleanup, polish, improvements, and even a few new features have been the focus for the last month. Under the hood, there’s been some big upgrades to the audio engine (upgrading WWise to a new version) and a major rework on how shadows and reflections are rendered. These changes allow for better performance and fix a few outstanding graphical glitches that we’ve mostly just avoided showing in screenshots. Shadows and reflections are now much more consistent. For example, when you see a flower waving in the wind, the reflection and the shadow now also wave.

Insect Catching

Insect collecting is a new memory-matching style mechanic we’ve introduced. Alpha testers have loved the fishing mini-game, so we wanted to expand that to other resource gathering tasks. In order to successfully collect an insect, you need to find a matching pair of them out in the world. Once you’ve got a pair, the insects go into your inventory and can be sold (maybe even cooked), or given to a character who collects them in their terrarium.

Jade’s Room

New Interior Decorations

Lizzy has been hard at work making new interior decorations (in addition to new portraits for old and new characters). The extra wallpapers, floors, and new furniture allow for a lot more personalization in the interiors.

Rosie’s Room

Story and Dialogue

Two new characters now have their arrival events written, bringing the total of already unlockable in-game characters to six. We’ve got 6000 lines of dialog in the project so far, and we’ve fleshed out most of the first five friendship events for the first four characters. After the five friendship events, you unlock the next five romance events- somewhere towards the end of that group, you make the decision to exclusively date that person, which can lead you towards marriage.

We’ve also done the programming work necessary to move the quests, mails, and event triggers out to a separate file. These are easy-to-edit json files, and it allows us to work on them without having to recompile the game. But more importantly, it allows for the possibility of users editing the files to add their own content!

The cave has also received some upgrades.

Preorders Available

We’ve made pre-orders available via the Humble Bundle store! Once Verdant Skies is released, you can redeem a steam key for the game through the Humble Bundle site. If you’d like to support our development process, you can preorder on the Verdant Skies page. Pre-orders aren’t for everyone- don’t worry, we’ll let you know when the game is released too!

Trees take a few days to regrow now, forcing players to explore a bit further if they are doing major lumber construction projects.

Introducing Jade

The mastermind behind the colonization of Viridis Primus, the colony’s administrator Jade Worthington is a force to be reckoned with. Direct and driven, Jade enjoys the company of likeminded people. Laziness or ineptitude is sure to land you on her bad side. Her motives are a mystery but it is obvious that she is determined to make this endeavor succeed no matter the cost.