Character Customization in Progress

This week we’ve been working on player appearance customization. Lizzy’s been hard at work creating clothing, hairstyles and facial features. Andy has successfully implemented skin tone selection and clothing color changes.

Crafting options will play a role in which clothing items are initially available, but the player will be able to select their apparel from a limited selection right away.

Meanwhile, Beth continues to work on the game map design. The general layout of the settlement is finished, though it will need some finessing before it is finalized.

Water Reflections and Developer Updates

I really wanted to make the world of Verdant Skies beautiful- and as a developer, I figured the best way I could contribute was with fancy graphical effects like these reflections.

Verdant Skies Reflections

I wrote the reflection shader with the help of Scott (thanks Scott!). At first, it started as just a way to animate the water, so the first thing to add was the rippling pattern that occurs on the surface. I won’t get too technical here, but if you’re interested in details, the core idea is using a normal map to displace your UV texture lookup.

In order to actually generate the reflections, we select everything that is “reflect-able” and draw it separately. We also draw the background color, which represents the color of the sky that is reflected by the water:

Reflection map

Then we composite that reflection map on top of the water that we’re drawing.

Blend in the reflections...

 

The animated reflections are looking pretty cool, but it doesn’t really look like water.. kind of like a shimmery mirror. So we blend in a texture as the last step. Have you ever noticed that when you look across a big body of water and see a reflection, that moving doesn’t really change what’s reflected there? There’s a pretty constant gradient because of how the sky is reflecting in the angle of the water.

(not in game art… it’s a picture of a lake from Wikipedia)

In the 2D world of verdant skies, we simulate that by blending in a hand-painted water texture. The final result gives you a nice subtle color and texture difference from top to bottom:

But this is what our water really looks like!

In other Verdant Skies news: Beth has been hard at work doing the level design for the real map. I’ve got a huge list of mostly small usability bugs to fix. Lizzy has been working on the art for the player- there’s a lot of art to make for our fully customizable characters! More to come about that in a later post…

To New Beginnings…

Greetings pioneers! The team here at Verdant Skies couldn’t be happier to share a peek into our new world with you. Please check out our announcement video and take in the lush landscapes of Viridis Primus. Leave your life behind and begin anew on this beautifully painted, hand-crafted planet.



Here are some of the core features you have to look forward to:

  • Life simulation game similar to old favorites like Harvest Moon.
  • True-to-life storytelling and dialog with complex and real characters.
  • An accessible and open dating system.
  • Character customization.
  • Plant hybridization.
  • Lots of upgrades to unlock.

Since we want to offer the best experience possible, we have not currently set a release date. Check back here for updates and a chance to participate in our closed beta sometime later this year.